Traditional games and sports

"Traditional games and sports in the Region of Murcia"

------

Huertanos Bowling (Murcia) - Huertanos Bowling (Cartagena) - Caliche - Petanca - Churro-mediamanga-mangotero - La rayuela. - El Marro

Sports

Huertanos Bowling (Murcia)

Bolos Huertanos ( Murcia )

This method is practiced in Murcia capital and throughout the area Orchard.
Field: Rectangular in shape, enclosed by a fence and unimpeded, has dimensions of 36-40 m. long and 4.5 m. wide.
Balls: are spherical type guayacán palm or teak wood, decorated with parallel, longitudinal and transverse grooves.
They have a diameter of 10 cm. And weighing about a kilo. Bolus nine pins frustoconical timber, beautifully turned to which are coupled at the base aluminum ring, a height of 75 cm, 7 cm in diameter at the base and 3 cm at the apex. The bowls are always placed in front line "chamba", forming a perpendicular or oblique to this line. Rules of the game: play 30 hands. The hand is the basic unit of the game, consisting in six pitches, three per team and one per player. In case of a tie are played six hands.


Huertanos Bowling (Cartagena)

Bolos Huertanos ( Cartagena )

Cartagena bowling possess a number of characteristics, such as the great divide between bowls and the enormous surface of the bowling alley.
Pitch: plain, rammed earth, free of weeds and chinarros. At the end of the field it should be jolting, palm or something similar
serve to slow the balls. The measures are: length: 72 to 90 m and width: 8 to 11 m.
Balls: are spherical, wood, Teflon or similar material. Each team will field the 7 balls. To knock down the pins,
it is mandatory that the ball hit the pin before touching the ground. Otherwise, the demolition is invalid. Bowling: Bowling is 9 30-35 cm high by 1 to 1.5 cm at the base and 0.5 cm at the top. They are placed in three rows, a distance between 20 to 18 m. The near side of the field, bowling are located at a distance between 70 cm and 90 cm. Game Development: a meeting bowling, consists of two items. To win a game you need recorded six games to win game is necessary to demolish a bolus plus the team is on hand. In case of a tie, the game is scored, the team that started out. A team consists of 7 players plus 5 reserves. Mande: the place from which all players made the throws. There are three: a cup, Moors and free. Marks, the handle that has lost the previous game, making a circle on the floor between 8-12 cm.


Caliche (Murcia)

Caliche (Murcia)

The game of caliche has a great tradition in Cartagena (Murcia) and the north of Teruel. Also this game extends to other areas of Levante, which has some variations. Field: is a rectangle 35 m long and 6 m wide. Delimited sides by a wooden fence palm.
Caliche : Cylinder pine or beech, 20 cm long and 3 cm in diameter
. currency : circular piece of 2 cm diameter and a thickness of 0.2 cm, which is placed above the caliche
. Pieces or moneo : a round or square metal plate
. How to play : The hand is the most basic unit of the party and is to conduct eight pitches, four per team. A hand is considered valid when a player throws the piece and throw down the caliche, leaving the currency closer to the piece caliche or when a player shoots down caliche and the currency is further from the part of caliche; this move is called named bargain. So that the play is valid the following players must do: "scoot" trying to throw your piece in order to make it more about money than the caliche or "pull" , trying to hit the caliche to drag and so get the coin is closest to the thrown piece. The hand is void if any player gets down the caliche. There is a type of caliche, the Cartagena caliche, played in Cartagena and surrounding districts, San Pedro del Pinatar, San Javier, Torre Pacheco and Fuente Alamo. There are some differences between these two types of caliche, as measures of own caliche and Moneos and dimensions of the field (in Cartagena is a bit smaller than in Murcia) as well as in the specific language used.


Petanca

Pentaca

Bocce is a game in which the goal is to throw metal balls as close as possible to a small wooden ball, previously released by a player, with both feet on the ground. The game in its current form began in 1907 in La Ciotat, Provence, southern deFrancia, although the ancient Romans They played an early version with stone balls, which was brought to Provence by Roman soldiers and sailors. Its name comes from the expression "piedstanquees" ( "feet together") in the dialect provenzal.1 There several federations governing official competitions of the sport. The game can be practiced in all types of terrain, although usually done on flat ground, gravel and sand. The tracks are rectangular with a length of 15 m and a width of 4 m for national and international competitions, although they may have minimum dimensions of 12 m x 3 m for other competitions. Bowling (left) and Ball (right). The balls used in the game are metal (must not contain lead or sand inside) with striations that draw all the way around. Its diameter should be between 70.5 and 80 mm, while its weight ranges between 650 and 800 g. The small ball or bowling is wood or plastic and have a diameter of 30 mm2 THE GAME


Pentaca

To start the game bowling launches from a throwing circle to be placed at least 1 m from any obstacle. For such a release to be valid, the jack must be within a range between 6 and 10 meters from the throwing circle and at least 1m from any obstacle. Then each player throws, in turn, three balls in the individual category and couplet (two teams of two players) and two if played by triplets (two teams of three players). The releases can be of three types: bowling approach; "bulls" (The perfect shot is called dry car, in which the ball is thrown in the same place as the ball has been released) to try away a ball hitting an opposing player; and "support", rolling the ball to closer own bowling or decrease a counter. At the end of this game, the red team has a ball closer to the jack than any blue ball team. Red team wins a point. Here are two red balls computer closer to the jack than any blue ball team. The red team wins two points. Upon completion the game, each ball that is closer to the jack than those of a point is pointing contrary. The player or Team comes first thirteen points. By its rules and dynamics alley is related with curling, ice Scottish origin.


Juegos

Churro-mediamanga-mangotero.

Churro-mediamanga-mangotero.

It is played between two teams, usually more than three players. The team 'stares' He must bending at the waist, attached to each other with arms clutching her hips. One team stands for 'mother' with his back against a wall, and allowing the first place head on his belly. The 'mother' is also responsible for seeing that the other team is not cheating. The other team will start jumping, one by one, and placed on the backs of those who are the left. Jumping team can not touch the ground once perched on the backs of those who are squatting. When all are uploaded one of them says: Churro (hand notes), mediamanga (noted in the forearm) or mangotero (arm pointing). If the team succeeds crouched change the tide.


La rayuela.

La rayuela.

Qualities that develops : space calculations, eye-hand coordination, aim, balance, stability, strategy and respect for rules. Some say it goes back to the times of ancient Greece. Divination scholars attribute a symbolic meaning and origin (The two semicircles which enclose the figure on the ground represent heaven and earth). A piece of land, as flat as possible, It was the stage on which were painted with chalk boxes, from one to seven. Need for balance to avoid stepping stripes and skill to launch the tile (a piece of stone or brick).
Number of players : From two
. Items : Chalk paint on the floor and a piece of tile, brick or stone
. Method : the drawing is done, numbering the boxes 1 to 7.
You pass one foot by Boxes 1 and 2. alight both legs, one in three and one in four. You pass one leg for box 5. both legs pose as was done in sections 3 and 4. He turns. Tile 1 is pulled and, without touching this number goes up 6-7. He turns the exits and doing what the initial, picking the tile when it comes to the previous number it is. The same is done with 2 collecting tile off, at 3-4: well to number 7. The number where the tile is not pressed. You lose when you roll this tile goes out or the line is depressed.


El Marro.

El Marro.

objective:
Try to capture the fewest players on your team and capture all possible players from the opposing side. The team that wins capture fewer players. In case of ties, you win the computer that has the largest number of washes.
Game Development:
Involving two teams 4-6 players. It bursts into lots for which team you happen to ask what marro and leave the game. And both are placed in the bottom lines. A player hits the center of the side that has touched you ask sledgehammer. This may exceed the central point and go to the opposing team, but you can never ask marro before reaching the center. Immediately out an opponent in pursuit to quote it (touch anywhere on the body) The first run to take his place, and will defend a partner, which in turn, will try to limit the tracker. This may also choose to return to their country or to dribble past his opponent to entertain and lead to another of his side reaches to fence. And so on. When an opponent is bounded, it must jump the bridge, which is to jump from the edge of the enemy camp into the field, as close as possible to their side. At the point where it falls, will make a line on the ground and is waiting for rescue. Then the team that has captured an opponent sends a player to ask marro and continue the game. To free those arrested, you need a partner you touch his hand before he be bounded. In case of getting my release it is said and both return to his post. The drawings players from the same team they form a chain (holding hands or touching the feet) from which sprang the bridge. Suffice to free a fellow prisoner touch the last row.
El Marro. The game ends if one side manages to score all the players of the opposing team, or when a team gets five washes, ie five times the line exceeds the other side without being bounded. Depending on the circumstances of the meeting, you can exchange a laundry for a player limited by the other side. Thus, the meeting can be preset to a specific time after which it will count obtained castings and drawings players to determine the winning team. The team with less dimensional players have or, in case of equality, that has the largest number of washes.